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AI Insights · Timothy · January 2022

Top 5 Roguelike Games in South America: Q4 2021 Performance

Explore the performance of the top 5 roguelike games on a unified platform in South America during the fourth quarter of 2021, including trends in downloads, revenue, and active users.

Top 5 Roguelike Games in South America: Q4 2021 Performance

During the fourth quarter of 2021, the top 5 roguelike games on a unified platform in South America showcased diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of the performance of these popular games.

Soul Knight from 泽阳 李 saw a consistent increase in weekly revenue, starting from approximately $2.7K at the end of September and reaching around $3.8K by the end of December. Weekly downloads experienced fluctuations, peaking at about 51.4K in late September and stabilizing around 41.8K by the end of December. The game's weekly active users varied, with a high of 713.8K in mid-December and a low of 588.4K in mid-October.

Hero Wars: Alliance RPG by Nexters Global LTD exhibited a notable surge in weekly revenue, peaking at approximately $71.2K in early November. Weekly downloads saw fluctuations, with a significant rise from 20.3K in early October to about 45.5K by the end of December. Weekly active users displayed a mixed trend, ranging from 98.2K in late November to 130.1K in late September.

Looney Tunes™ World of Mayhem from Scopely, Inc. showed a decline in weekly revenue, starting from $8.6K in late September and dropping to around $6.2K by the end of December. Weekly downloads also decreased, from 52.8K in late September to 11.4K by the end of December. The game’s weekly active users followed a downward trend, from 96.6K in late September to 38K by the end of December.

RAID: Shadow Legends by Plarium Global Ltd experienced a significant increase in weekly revenue towards the end of the quarter, peaking at approximately $46.1K in mid-December. Weekly downloads saw a steady rise from 11.3K in late September to about 31.1K by the end of December. Weekly active users peaked at 52.6K in late November, demonstrating a positive trend throughout the quarter.

Archero from HABBY had fluctuating weekly revenue, with a high of about $14.3K in mid-December. Weekly downloads varied from 18.2K in late September to 16.2K by the end of December. The game's weekly active users displayed a slight downward trend, starting at 162.1K in late September and ending at 132.7K in late December.

For more detailed insights and data on the performance of these and other games, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022